32" 4K 3D Monitor with Polarizer
The 32" 4K 3D Monitor with Polarizer was developed for medical applications that require precise stereoscopic image visualization. The solution combines 4K resolution with glasses-based 3D and is designed for surgical environments in which depth perception, image detail, and high-quality visualization are critical.
Technical Specifications
| Specifications Display | 32" 4K 3D with polarizer | |
| Size | 32" / 81.3 cm | |
| Aspect Ratio | 16:9 | |
| Resolution | 3840 × 2160 / 4K UHD | |
| Viewing Angle (H x V) | 178° / 178° typ. | |
| Brightness | 850 cd/m² typ. | |
| Contrast Ratio | 1350:1 | |
| Connectivity Inputs | 1× 12G-SDI in (through 4× 3G-SDI)2) , 1× 3G-SDI in2) , 1× DVI-D (HDMI 1.4), 1× HDMI (2.0), 2× DisplayPort (1.2A)1) , 1× VGA |
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| Connectivity Outputs | 1× 12G-SDI2) , 1× 3G-SDI2) , 1× DVI-D (HDMI 1.4), 1× DisplayPort (DisplayPort and HDMI clone)1) |
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| Calibration / Firmware | 1× USB-B, 2× RS232, 1× LAN (RJ45) | |
| Power Output Monitor | DC out 5 V / 1 A | |
| Specifications 3D | ||
| Technology | Circular polarization: Right eye on top | |
| Users | Multi-user | |
| 3D Viewing Angle | 33° up/down (crosstalk < 7 %) at optimal viewing distance | |
| Eye-Tracking System | Without (with 3D polarizer, usable in 2D and 3D) | |
| Distance for 3D | 70 – 150 cm | 27.6 – 59.1 inches | |
| 1) 2× DisplayPort (v. 1.2) plus DisplayPort output as loop-through for HDMI & DisplayPort or daisy-chaining DisplayPort 2) 12G-SDI and 3G-SDI, in and out (loop-through), (12G-SDI Single-Link or 3G-Quad-Link) Specifications are subject to change without notice. |
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Glasses-Based 3D: Stereoscopic Methods
Glasses-based 3D monitors use passive polarization and require surgeons or other users to wear lightweight polarized glasses. This technology provides high-quality stereoscopic depth perception and is currently one of the most widely used solutions in surgical environments due to its proven reliability and cost efficiency.
Side by Side (SBS)
How it works:
The left and right eye images are displayed next to each other horizontally. Each image is scaled to half of the horizontal resolution.
Pros:
Simple signal processing, widely supported.
Cons:
Reduced horizontal resolution per eye.
Top/Bottom (Over/Under)
How it works:
The left and right eye images are placed one above the other. Each image is scaled to half of the vertical resolution.
Pros:
Lower bandwidth requirements for transmission.
Cons:
Reduced vertical resolution per eye.
